Survivor Island
The group of castaways will be broken into tribes of 10-15 tribemates. challenge stations will be chosen and tribes will go head to head at each reward challenge. Immunity challenges will be set up along the way, giving the tribes more opportunities to earn extra points.
Each tribe will be given their tribe “buff” (armbands) in their tribe color. The tribes will also be given tree mail with their day’s agenda and a team banner. The tribes will need to create their tribe name and chant. Once the tribal council of name designation is complete the challenges will begin.
To create the right atmosphere a canopy and décor including signage and banners are set up at the stations and the Tribal Council Area. We also invite Gilligan in to emcee the days events.
The Reward Challenges
1. Blind Leading the Blind: Each tribemate is blindfolded and guided by a “sighted” member to locate the pieces of a puzzle. The tribes then bring the pieces back to the “solving area” to put together the puzzle. Which becomes a word search and phrase solve. The first tribe to complete the puzzle will win.
2. River Rafters: Tribes must have two members paddle their raft. The other tribemates remove obstacles and build the “river” for their raft to move across. The team that crosses first will be victorious.
3. Catch of the Day: Survivors are given a barrel of four different types of fish. The tribes must race to separate the fish into their corresponding baskets. The tribe that is both the fastest and accurate will win the reward.
4. Tribal Stompede: The tribes each have a large basket 8’ in the air, under which is a fulcrum holding a plank. One at a time a series of items will be placed upon one end of the plank. Survivors then stomp on the opposite end of the plank catapulting the items into the air towards their basket. The tribemates will take turns launching and the tribe to get all their items into the basket wins.
5. Target Shoot: Tribes will take aim with a variety of weapons. Through elimination rounds to the final where trivia will decide how many shots you have for the final. The tribe with the “dart” closest to the center of the target wins.
6. Castaway Course: The tribes race the biggest, baddest obstacle course through various phsical challenges such as the army crawl, balance beam, rope ladder, and wall climb.
7. Tan-Dy-Gram: Wooden puzzles and a diagram is all your tribe is given to be the quickest to solve the challenge.
8. Corks & Keys: Survivors use their canteens to fill a tube with water. Once the tube is filled, a key will rise and the castaway can unlock a plank over which they must walk. The first tribe to walk five planks will win.
9. Wicker Flicker: Each tribe selects a “flicker”. This member must sling shot a wicker ball into the air. Their tribemates use large baskets attached to poles to catch the balls. The first tribe to catch five balls win.
10. Go Fish: Match tribal items with opposing teams.
11. Auction: Just like the name implies, tribes will bid for delicacies & tools. Price based on items used
12. Coconut Maze Race: The tribes are faced with large elevated mazes that are controlled by ropes at the corners. Four people from each tribe control the tilt mechanisms (the ropes). These castaways are instructed by a “caller” to get the coconut from the start position through the maze. The first tribe to land three coconuts in the finish net will win.
13. Tribal Plank Race: Tribes will coordinate their efforts to operate the tribal planks to be the first past the finish line.
14. Memory: Just like the card game only bigger
15. Word Warrior: If you have lemons make melon, some, nose, lens.
16. Island Trivia: We’ll tell a story and your tribe should remember the details to be victorious. |